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Average Customer Review:
( 4 customer reviews )
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2 of 2 found the following review helpful:
Brave New WorldMar 18, 2006
By Matt Frank Cooper
I don't know how many hours of my middle-school and high-school life I wasted on this game, but I must admit it was no mean few. Conquest Deluxe is perhaps one of my favourite turn-based strategy games, though its charm isn't so much in the interface and the mechanisms of the game so much as in the era flavour and (for a mid-'90's game) shiny graphics.
It is pretty clearly a Civilisation-style board: you start out with a single exploration unit and explore the map grid one square at a time, making contact with Natives, discovering resources and being the first to name mountains, rivers, regions and the like. But the fun starts a few years in, when you acquire your first Colony Ship and found a Colony, which allows you to protect and exploit the natural resources you found and build the beginnings of a great empire.
The fun thing about Conquest's Colonies is that they've got far more depth to them than Civ III's cities. When you build, for example, a Farm, it takes up a certain number of grid squares (4) and produces a certain amount of food which raises the population break. This food production is determined by the suitability of the land it's built on, and if there are any food resources nearby, that can produce some good productivity multipliers in the surrounding terrain. The same goes for Mills (preferably in forests) and Mines (preferably in foothills near rivers or mountains). The production can change as the game goes on, depending on whether you overexploit the resources, but perhaps the most fun aspect of the game is managing the Colonies' economies and watching the gold flow in.
The battle system is rather unique, though the strategy is relatively simplistic. As in the later Risk-style games (I'm thinking Europa Universalis II here), military units consist of three types: infantry, cavalry and artillery (produced at Forts), headed by a commander (produced at the Colony Centre). Like in Civ, the units gain experience, which enhances their hit points and their damage capability (can be built up to lv. 4, but I've gotten one cavalier up to lv. 7). These are placed on something which looks like a checkerboard during battles.
Different units have different attributes: infantry are the basic bread-and-butter, stacking six to a square, but not very mobile and not very hard-hitting. Cavalry are both mobile and hard-hitting, but they only stack three to a square, making them rather light units. Artillery are the odd one out: like cavalry, they stack three to a square, but you don't really want to do this. They can only fill in the back and are the hardest hitters in the game, but only at range. If anything gets within firing range of them, artillery fall pretty fast. Your aim is to get at least one unit to the enemy side and 'capture the flag', or just mow down enough enemy units so that they are forced to retreat.
Whether making bold conquests as the Spaniards, gaining wealth and prestige as a Dutch trader, watching the seas as an English navy or federating the smaller tribes as the High Natives, Conquest is hours upon hours of fun. One of my biggest gripes with it, though, is that it tends toward Eurocentrism: the High Natives (my personal favourites) could not progress beyond tech level 2. Also, this game is not for newer machines: it's a DOS game, meaning that when run in Windows the graphics and sound can get a bit buggy.
The soundtracks for Civ-type games can be pretty annoying, but this one actually outdoes itself. It definitely has a Renaissance-Reformation era feel to it, and the tunes are surprisingly catchy without being grating. Sounds in the game environment are extremely good for a game of this era - birds will twitter in the forests, wind will blow in the mountains and deserts, grass will rustle on the plains, people will talk in the Colony Centre, brawl in the Tavern, sing in the Church, march in the Fort. Definitely good in this respect: quality sound which adds to, instead of detracting from, the overall feel of the game.
So, on an overall scale:
Graphics: 9 of 10
Gameplay: 10 of 10
Music: 10 of 10
Sound: 8 of 10
Replay: 10 of 10
Overall: 9.4 of 10
5 of 7 found the following review helpful:
Doesn't work with XPAug 23, 2006
By John Towler
I'd love to tell you how much fun this game was, but I ordered it without looking closely at the package description. It will NOT work with Windows XP.
AddictingJan 13, 2013
I owned the game back in the day with Windows 95 but couldn't find it. Can't believe I found it on here but this game rocks. Great for anybody that enjoys deep stradegy games. Very simple to learn and works with DOS Box. Had no problems with Windows Vista.
0 of 1 found the following review helpful:
Great Great Game, runs on Windows 7, buy from GOG.comJul 28, 2012
Superbly balanced game. My gripe with typical CIV games (even the very very good Total War series) is that you crank up your resources, buy masses of units, and send them into Verdun meat grinder attrition battles. At some point, your decisions become arbitrary. CONQUEST OF THE NEW WORLD is the rare achievement: your decisions matter. Your upgrades and strategies matter, in a clearly definable way. And units dont have endless meaningless statistics. What is the point of a 700 unit army, with 12 types of units, each with 15 different statistics? Chess only has 6 types of units, each with one statistic, and that's not a bad game.
Imperialism II and Disciples II are other GREAT strategy games in this vein. The regular version of Imperialism II (Windows 98?) runs fine on Windows XP. You can buy Windows 7 versions of Disciples II and Conquest of the New World on GOG.com. (Great Old Games). Support this site, they do a great job updating classic PC games, for us older Avalon Hill hex based guys. GOG charges a cheap $5.99 for most games; they need to charge more.